Gür-Thuranon |
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| For a giant, Gür-Thuranon
was raised in relative isolation. After the mysterious death of
his father, his mother took her sons into refuge under the care of her
cousin the renowned giantish smith, Ler-Treskelon, a powerful Iron Witch
(a fact little known outside his closest circle) who lived in a small
and remote mountain community which prospered under his righteous leadership
and advanced the science of smithing under his profoundly talented instruction. As
a young giant Gür was enthralled by Ler and studied the techniques of
the forge with a discipline borne of deep curiosity and care. As
he grew older his youthful idolization of the smith developed noticeable
stress and eventually cracked. Gür abandoned his study, retreating
into his second love, military history. Eventually, when the tension
between himself and Ler-Treskelon became source of discord in the community,
Ler solemnly performed the ceremony of 'temporary exile' permitting Gür
to leave the community to pursue his own interests after his own fashion. With
a letter from the smith., he was accepted into a prestigious military
training program in (insert name of suitably large and martial city here)
where he excelled in strategy and combat much as he had before in folding
and tempering. His innate nobility lead Gür to accept the more glorious, if less profitable, assignments offered to him. His reputation grew; his coffers dwindled. Various twists of fate whose irony was not lost on Gür recently found him in the unenviable position of having to 'lead' a ragtag band of mercenaries on a questionable mission to defend a trade caravan bound for Gahenis from banditry. The traders were unsavory, their 'goods' suspect, and the mercenaries quite irregular. Keeping the company in order on the journey to meet the caravan was hard enough, and after they made the rendezvous it became increasingly clear that some of the mercenaries had misplaced loyalties. Moving with the caravan was so problematic that Gür was nearly relived when the bandits fell on the caravan, not to mention not at all surprised by some of the mercenaries familiarity with the attackers. He was surprised indeed, however, by how quickly the tide of the battle turned against him and his misfit allies. After dispatching the apparent leader of the band, Gür stood his ground momentarily, preparing to enter Chi-Hulud, but a mote of distraction entered his mind just as the quick ceremony reached its apex. He was suddenly possessed by the certain knowledge that no bandits so brutish could possibly have mounted such and attack without assistance. This realization clouded his ceremonial focus and he did not attain 'warlike demeanor.' Instead, he received a very well-placed blow indeed to the back of his neck and fell, unconscious on the field. Fortune saw it to spare his life, or perhaps his father intervened on his behalf form the Houses of the Eternal, at any rate Gür awoke some hours later to find his mission in total disarray. His companion were dead or mission, the caravan was looted and he would have conducted the ceremony of 'noble sacrifice' then and there had it not been for the ignominy added to injury: the bandits had looted his 'body' depriving him of the necessary herbals for a proper suicide. His wounds and his pride had sufficiently healed by the time he returned to Gahenis to allow him to instead perform ceremonies of penance and cleansing less injurious to his person. The value of his name and relationship to the smith were sufficient to reequip him and keep him in beer and lodging until the summons drew him out of his medicated grief and back on the path toward glory. |
JD's Campaign
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