First Year Course Catalog
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Example of Some First-Year Classes

Basic Communications - Diplomacy, Listen, Bluff, Sense Motive, and Intimidate (Prereq)

            Advanced Communications - Communications + Innuendo, Read Lips

Basic Research and Intelligence Gathering *  - Gather Information, Search, Spot (Prereq)

            Advanced Research - Research + Decipher Script, Forgery, Knowledge (planes, some others)

            Advanced Intelligence Gathering - Int. Gather + Hide, Move Silently, Disguise, Escape Artist, Pick Pocket

Basic Engineering & Sciences - Appraise, Craft (some), Profession (some), Knowledge (architecture & engineering, mathematics) (Prereq)

            Advanced Engineering - Engineering + Disable Device, Use Magic Device, Alchemy, Open Lock

History * - Knowledge (local, history, geography, nobility & royalty, etc.)

Theatre & Music - Disguise, Perform, Profession (some), knowledge (arts)

Basic Physical Education * - Jump, Climb, Balance, Ride, Swim, Use Rope (Prereq)

            Advanced Physical Education - PE + Tumble

Simple Melee Combat  * - Simple weapon proficiency (Melee weapons), Simple Armor Proficiency, Shield Proficiency, Basic melee combat tactics (Prereq)

            Advanced Melee Combat - Marshal weapon proficiency (Melee weapons), Medium and Heavy Armor Proficiency, advanced melee tactics

Simple Ranged Combat - Simple weapon proficiency (Ranged weapons), Basic ranged combat tactics (Prereq)

            Advanced Ranged Combat - Marshal weapon proficiency (Ranged weapons), advanced ranged combat tactics

Ethics * - Knowledge (Religion, Planes) (Prereq)

            Basic Divinity - Outsiders, Undead, Deities & Demigods, Knowledge (religion, planes)

Biology 1: Natural Animals - Animal Empathy, Handle Animal, Knowledge (nature), Natural Beasts (Animals, Beasts, Vermin) (Prereq)

            Biology 2: Magical Beasts (Aberration , Constructs, Dragons, Elementals, Magical Beasts, Ooze, Fey, Shapechangers)

            Biology 3: Humanoids (All races, Giants, Monstrous humanoids)

            Advanced Biology 1: Dire & Legendary Animals, Giant Beasts, Giant Vermin

Nature and the Environment - Knowledge (nature, local), Wilderness Lore, Intuit Direction, Plants (Prereq)

            Druidic Communication - Speak Language (Druidic), Advanced Animal Empathy

Basic Arcana - Magic (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation), Spellcraft, Knowledge (arcana)

            Magic School focus: Abjuration (Requires either Basic Divinity or Basic Arcana)

            Magic School focus: Conjuration

Magic School focus: Divination, Scry

Magic School focus: Enchantment

Magic School focus: Evocation

Magic School focus: Illusion

Magic School focus: Necromancy

Magic School focus: Transmutation

Familiars, Companions, and Magical Mounts: Advanced Handle Animal (requires Basic Divinity, Basic Arcana, or Biology 1)

Languages of the Realms * - Speak Language (Advanced Common, Dwarven, Elven) (Prereq)

            Advanced Languages of the Realms I - Knowledge (Literature), Speak Language (Common Base) (Advanced Common, Halfling, Gnoll)

                   Advanced Languages of the Realms II - Speak Language (Dwarven Base) (Gnome, Goblin, Giant, Orc, Terran) 
                   Advanced Languages of the Realms III - Speak Language (Elven Base) (Aquan, Sylvan, Undercommon)

            Languages of the Planes I - Speak Language (Celestial, Draconic, Infernal)

            Languages of the Planes II - Speak Language (Abyssal, Auran, Ignan, Others)

* Required First Year Course, either in first semester or second

A note on Feats - Feats are generally taught in more advanced courses within one of the major departments of the school. Here are some examples:

Engineering: Some Item Creation feats

Tower of Arcane Studies: Some Item Creation feats, arcane-focused metamagic feats

Temple of Divine Studies: Some Item Creation feats, divine-focused metamagic feats

Temple of Martial Arts: Alertness, Blind-fight, Combat Reflexes, Dodge, Expertise, Improved Trip, Improved Unarmed Strike, Iron Will, Lightening Reflexes, Stunning Fist, Whirlwind Attack

Chaos studies: Ambidexterity, Chaos Studies, Great Fortitude, Improved Bull Rush, Improved Initiative, Mobility, Run, Spring Attack, Sunder, Toughness, Quick Draw

The Arena: Armor Proficiency (heavy, medium, light), Shield proficiency, Melee Weapon Proficiency (melee simple, melee marshal, melee exotic), Cleave & Great Cleave, Combat Casting, Improved Critical, Improved Disarm, Improved Two-Weapon Fighting, Power Attack, Weapon Finesse (Melee), Weapon Focus (Melee), Weapon Specialization (Melee)

Archery Range: Ranged Weapon Proficiency (ranged simple, ranged marshal, ranged exotic), Defect Arrows, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Finesse (Ranged), Weapon Focus (Ranged), Weapon Specialization (Ranged)

Law Studies: Leadership

The Stables: Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, Track, Trample

Skill Focus is taught at various locations on campus.

A Note on Prestige Classes: Prestige Class abilities are generally taught as graduate student courses

 

JD's Campaign

Ptolus - logs
AU - logs
Kalamar - logs

Todd's Campaign

Evenstar - logs
Spider Queen - logs

Mark's Campaign

Mistwell - logs

Other

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Common House Rules D&D Links